Fighter | Ranger | Wizard | Godlike
Required level: 1 | Available points: 35 (+0)
Fighter points: 0 | Ranger points: 0 | Wizard points: 0
Grimoires
Anextli's Grimoire
Fan of Flames
Grimoire Snap
Missile Salvo
Arcane Veil
Aurochs-Skin Grimoire
Blast of Frost
Missile Salvo
Freezing Pillar
Arcane Seal
Beothel's Grimoire
Blizzard
Corrosive Siphon
Parasitic Staff
Arcane Veil
Eilara's Grimoire
Spirit Lance
Pull of Eora
Freezing Pillar
Meteor Shower
Grimoire of Defense
Bristling Frost
Ring of Fire
Arcane Veil
Arcane Seal
Grimoire of Distant Death
Chill Blades
Crackling Bolt
Missile Salvo
Blackbow
Grimoire of Elements
Chill Blades
Fan of Flames
Jolting Touch
Arcane Veil
Grimoire of Embers
Fan of Flames
Fireball
Ring of Fire
Meteor Shower
Grimoire of Entropy
Corrosive Siphon
Parasitic Staff
Pull of Eora
Blackbow
Grimoire of Greater Elements
Blizzard
Fireball
Crackling Bolt
Bristling Frost
Grimoire of Rime
Blizzard
Bristling Frost
Blast of Frost
Freezing Pillar
Grimoire of Sparks
Jolting Touch
Grimoire Snap
Spirit Lance
Missile Salvo
Grimoire of Storms
Jolting Touch
Blizzard
Crackling Bolt
Returning Storm
Grimoire of the Spellblade
Grimoire Snap
Spirit Lance
Arcane Veil
Blackbow
Od Caura's Grimoire
Chill Blades
Ring of Fire
Returning Storm
Pull of Eora
Vesrik's Grimoire
Bristling Frost
Ring of Fire
Parasitic Staff
Arcane Veil
1
Charge
Charge Active
Cost: 20 Essence
Cooldown: 10 seconds
Rank 1 (1): Dash forward and smash into anything in your way, interrupting enemies and dealing Explosive Damage to break enemy Blocks, destroy walls, and shatter frozen enemies for bonus damage.
Rank 2 (5): Increases the distance traveled during Charge by 100%
Rank 3 (8): Increases the Stun dealt by Charge by 50%
0
Dash forward and smash into anything in your way, interrupting enemies and dealing Explosive Damage to break enemy Blocks, destroy walls, and shatter frozen enemies for bonus damage.
Driving Kick
Driving Kick Active
Cost: 20 Essence
Cooldown: 10 seconds
Rank 1 (1): A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air.
Rank 2 (5): Increases the damage dealt by Driving Kick.
Rank 3 (8): Driving Kick creates an area of effect, dealing Explosive Damage to break enemy Blocks, destroy walls, and shatter Frozen enemies for bonus damage.
0
A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air.
Armored Grace
Armored Grace Passive
Rank 1 (1): Decreases the Stamina penalty for Medium and Heavy armor by 15.
Rank 2 (5): Decreases the Stamina penalty for Medium and Heavy armor by 25.
Rank 3 (8): Decreases the Stamina penalty for Medium and Heavy armor by 30.
0
Decreases the Stamina penalty for Medium and Heavy armor by 15.
Shield Bash
Shield Bash Passive
Cost: 15 Essence
Cooldown: 3 seconds
Rank 1 (1): Attacking while holding Block slams your shield forward to Stun, push back, and interrupt enemies.
Rank 2 (1): Increases Stun dealt by Shield Bash.
Rank 3 (5): Increases the distance enemies are pushed back by Shield Bash.
0
Attacking while holding Block slams your shield forward to Stun, push back, and interrupt enemies.
Constant Recovery
Constant Recovery Passive
Duration: 12 seconds
Rank 1 (1): After taking damage, slowly regenerate 50% of the last amount of Health lost.
Rank 2 (5): After taking damage, slowly regenerate 75% of the last amount of Health lost.
Rank 3 (8): After taking damage, slowly regenerate 100% of the last amount of Health lost.
0
After taking damage, slowly regenerate 50% of the last amount of Health lost.
Toughness
Toughness Passive
Rank 1 (1): Increases your Maximum Health by 20%.
Rank 2 (5): Increases your Maximum Health by 35%.
Rank 3 (8): Increases your Maximum Health by 45%.
0
Increases your Maximum Health by 20%.
5
Barbaric Shout
Barbaric Shout Active
Cost: 40 Essence
Duration: 15 seconds
Cooldown: 15 seconds
Rank 1 (5): Let out a fearsome roar that interrupts enemies and empowers you against larger foes. Your weapon attacks become Uninterruptable and deal higher Stun.
Rank 2 (8): Barbaric Shout grants Temporary Health and Taunts all nearby enemies.
Rank 3 (10): Increases the duration by 10 seconds.
0
Let out a fearsome roar that interrupts enemies and empowers you against larger foes. Your weapon attacks become Uninterruptable and deal higher Stun.
Reviving Exhortation
Reviving Exhortation Active
Cost: 30 Essence
Duration: 10 seconds
Cooldown: 20 seconds
Rank 1 (5): Revives an ally from a great distance and grants them Temporary Health.
Rank 2 (8): Reduces the Essence cost to 15.
Rank 3 (10): Reviving Exhortation heals you and all currently standing allies a small amount upon activation.
0
Revives an ally from a great distance and grants them Temporary Health.
Bleeding Cuts
Bleeding Cuts Passive
Rank 1 (5): Power Attacks with axes and great swords deal Bleed Accumulation.
Rank 2 (8): Increases the Bleed Accumulation dealt by Bleeding Cuts.
Rank 3 (10): Greatly increases the Bleed Accumulation dealt by Bleeding Cuts.
0
Power Attacks with axes and great swords deal Bleed Accumulation.
Iron Fists
Iron Fists Passive
Rank 1 (6): Unarmed attacks are Fine quality and can break wooden barriers and explosive barrels.
Rank 2 (11): Unarmed attacks are Exceptional quality.
Rank 3 (16): Unarmed attacks are Superb quality.
Rank 4 (21): Unarmed attacks are Legendary quality.
0
Unarmed attacks are Fine quality and can break wooden barriers and explosive barrels.
Devastating Criticals
Devastating Criticals Passive
Rank 1 (5): Critical Hits with melee weapons deal 30% more damage.
Rank 2 (8): Critical Hits with melee weapons deal 50% more damage.
Rank 3 (10): Critical Hits with melee weapons deal 60% more damage.
0
Critical Hits with melee weapons deal 30% more damage.
Brawn
Brawn Passive
Rank 1 (5): Increases damage with two-handed melee weapons by 25%.
Rank 2 (10): Increases damage with two-handed melee weapons by 40%.
Rank 3 (15): Increases damage with two-handed melee weapons by 50%.
0
Increases damage with two-handed melee weapons by 25%.
10
Power Jump
Power Jump Active
Cost: 30 Essence
Cooldown: 20 seconds
Rank 1 (10): Press crouch while in the air to slam to the ground, interrupting nearby enemies. The area of effect and amount of Stun dealt increases based on your fall height.
Rank 2 (13): You are immune to non-lethal fall damage while Power Jumping. The damage dealt to enemies scales with the height of your fall.
Rank 3 (15): Power Jump costs 0 Essence.
0
Press crouch while in the air to slam to the ground, interrupting nearby enemies. The area of effect and amount of Stun dealt increases based on your fall height.
Deep Breath
Deep Breath Active
Cost: 40 Essence
Duration: 8 seconds
Cooldown: 20 seconds
Rank 1 (10): Inhale deeply, immediately recovering 100% of your Stamina and reducing the Stamina cost of your actions by 50% for 8 seconds.
Rank 2 (13): Reduces the cooldown to 10 seconds.
Rank 3 (15): The Stamina cost of your actions is reduced by 100%. Deep Breath can be activated while underwater to refill your Breath Meter.
0
Inhale deeply, immediately recovering 100% of your Stamina and reducing the Stamina cost of your actions by 50% for 8 seconds.
Unbreakable
Unbreakable Passive
Rank 1 (10): Decreases the Stamina cost when Blocking by 25%.
Rank 2 (13): Decreases the Stamina cost when Blocking by 45%.
Rank 3 (15): Decreases the Stamina cost when Blocking by 60%.
0
Decreases the Stamina cost when Blocking by 25%.
Stunning Blows
Stunning Blows Passive
Rank 1 (10): Power Attacks with maces and two-handed hammers deal +25% Stun.
Rank 2 (13): Power Attacks with maces and two-handed hammers deal +40% Stun.
Rank 3 (15): Power Attacks with maces and two-handed hammers deal +50% Stun.
0
Power Attacks with maces and two-handed hammers deal +25% Stun.
Built to Destroy
Built to Destroy Passive
Rank 1 (10): Destroying things restores a small amount of Health and Essence, with excess converted to Regen. Melee Power Attacks can break destructible walls.
0
Destroying things restores a small amount of Health and Essence, with excess converted to Regen. Melee Power Attacks can break destructible walls.
Dual Wield Mastery
Dual Wield Mastery Passive
Rank 1 (10): Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons.
0
Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons.
15
Into the Fray
Into the Fray Active
Cost: 20 Essence
Cooldown: 20 seconds
Rank 1 (15): Reach forward, Taunting an enemy and pulling them towards you.
Rank 2 (18): Increases the range of Into the Fray by 66%.
Rank 3 (20): Into the Fray affects 3 enemies.
0
Reach forward, Taunting an enemy and pulling them towards you.
Barbaric Smash
Barbaric Smash Active
Cost: 30 Essence
Duration: 10 seconds
Cooldown: 10 seconds
Rank 1 (15): Deal a massive blow to your enemy. If that blow kills the enemy, absorb 75% of their current Stun to unleash on the next enemy you hit.
Rank 2 (18): Increases the damage dealt by the initial smash.
Rank 3 (20): A successful kill absorbs 125% of the enemy's current Stun.
0
Deal a massive blow to your enemy. If that blow kills the enemy, absorb 75% of their current Stun to unleash on the next enemy you hit.
Reflect
Reflect Passive
Rank 1 (15): A perfectly-timed Block with a shield or wand reflects arrows and similar projectiles back at the attacker.
Requires Unbreakable (Rank 1).
0
A perfectly-timed Block with a shield or wand reflects arrows and similar projectiles back at the attacker.
Retribution
Retribution Passive
Duration: 5 seconds
Rank 1 (15): After taking damage from an enemy, your next attack within 5 seconds deals +70% of the original damage you received.
Rank 2 (18): After taking damage from an enemy, your next attack within 8 seconds deals +100% of the original damage you received.
Rank 3 (20): After taking damage from an enemy, your next attack within 10 seconds deals +120% of the original damage you received.
0
After taking damage from an enemy, your next attack within 5 seconds deals +70% of the original damage you received.
Adrenaline
Adrenaline Passive
Rank 1 (15): When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%.
Rank 2 (18): While Adrenaline is active, the first lethal blow you receive will leave you with 1 Health and make you Invulnerable for 2 seconds.
Rank 3 (20): The Invulnerability lasts for 4 seconds.
0
When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%.
Bloodlust
Bloodlust Passive
Rank 1 (15): The Bleeding status deals increased damage to enemies.
Rank 2 (18): Increases the amount of Bleed Accumulation you deal by 50%.
Rank 3 (20): Gain +20% Attack Damage against Bleeding enemies.
0
The Bleeding status deals increased damage to enemies.
20
Clear Out
Clear Out Active
Cost: 60 Essence
Cooldown: 30 seconds
Rank 1 (20): Spin in a dangerous whirlwind, becoming Uninterruptable and hitting all nearby enemies with your currently equipped melee weapons.
Rank 2 (21): Clear Out lasts for 2 full rotations.
Rank 3 (22): Clear Out lasts for 3 full rotations.
0
Spin in a dangerous whirlwind, becoming Uninterruptable and hitting all nearby enemies with your currently equipped melee weapons.
Inspiring Triumph
Inspiring Triumph Passive
Rank 1 (20): Killing enemies restores 10% of your Companions' Maximum Health.
Rank 2 (21): Inspiring Triumph revives Incapacitated Companions and restores 20% of their Maximum Health.
0
Killing enemies restores 10% of your Companions' Maximum Health.
Vanguard
Vanguard Passive
Rank 1 (20): Gain a 5% chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you to a maximum of 15%.
Rank 2 (23): The base chance is increased to 8% and the maximum chance is increased to 24%.
Rank 3 (25): The base chance is increased to 10% and the maximum chance is increased to 30%.
0
Gain a 5% chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you to a maximum of 15%.
Divine Thorn
Divine Thorn Passive
Grants a stealth attack against unaware enemies while crouched behind them. Summons a lance of energy that causes massive damage.
Grants a stealth attack against unaware enemies while crouched behind them. Summons a lance of energy that causes massive damage.
Select ability
Select ability
Select ability
Select ability
Remembrance of Kishamal
Remembrance of Kishamal Passive
Increases your Maximum Health by 10%.
Increases your Maximum Health by 10%.
Remembrance of Enhekala
Remembrance of Enhekala Passive
Increases your Maximum Essence by 10%.
Increases your Maximum Essence by 10%.
Remembrance of Nimanna
Remembrance of Nimanna Passive
Increases your Maximum Stamina by 10%.
Increases your Maximum Stamina by 10%.
Remembrance of Maru
Remembrance of Maru Passive
Increases your Attack Damage by 10%.
Increases your Attack Damage by 10%.
Remembrance of Sapadal
Remembrance of Sapadal Passive
Your Health constantly regenerates when below 50%.
Your Health constantly regenerates when below 50%.
Select ability
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